The tournament/competition format of SPRINT6GOLF is 6-hole match play golf where every shot must be completed in under 30-seconds.
However, SPRINT6GOLF is designed to be FLEXIBLE. So, choose the number of holes that work on the course you are playing and the time you have available. SPRINT6GOLF can also be played using all the existing golf formats, so for competitions it is up to the club to decide whether the contest is match play, stableford, stroke play or any another format.
When playing SPRINT6GOLF follow the rules of golf as set out by the R&A with the following exceptions:
1. Shot Clock
Every shot should be completed in under 30 seconds. Preferably use the free SPRINT6GOLF App to time each shot.
2. Tee shots
The shot clock starts the moment the first player places their ball on the tee peg in the ground. When the first player reaches the tee, this is the first thing they are required to do.The next player’s shot clock will start from the moment when the first player strikes his/her ball.
3. Lay-up/approach shots.
The shot clock starts from when a player has arrived at his/her ball and is a position to play (e.g. positioning his/her bag near the ball). This is the first thing they are required to do when arriving at their ball.
The next player’s shot clock will start from the moment when the first player strikes his/her ball.
If a player has to wait for the previous player to play before they can walk to their ball, they must walk directly to it once the previous shot has been struck and place their bag next to their ball. Their shot clock will then start at this point.
4. On the putting green
The shot clock will start for the first player to putt when he/she reaches his/her ball and has had the chance to mark the ball if required. (i.e. Lifting, Cleaning and replacing needs to happen within the 30 seconds).
The shot clock for the next player will start once the previous player’s putt has been struck.
If the previously struck ball comes to rest in a position where it clearly interferes with the next player’s putt, then this ball can be marked and lifted before the shot clock starts for the next player.
5. Red Cards
If a player takes more than 30-seconds he/she will receive a 1-shot penalty (RED CARD).If a player has received a RED CARD and hasn't played their shot they then have a further 30-seconds to play their shot.
6. Yellow Cards
If a player is seen to be delaying either teeing up his/her ball, placing his/her bag next to the ball, or otherwise unnecessarily delaying the start of the shot clock, his/her opponent or fellow competitor can issue them with a warning (YELLOW CARD). Two YELLOW CARDS = 1-shot penalty (RED CARD).
If a player has to take a drop (free relief or penalty) then the SHOT CLOCK only starts once the dropped ball has come to rest and is back in play.
8. Time Outs
Each player has two 2-minute TIME OUT’s (per 6-holes) which can be used on any shot. When using a TIME OUT the shot must be completed in under 2-minutes. It is advised to use them only if you get into trouble (in a tough lie or the trees) or for that final pressure putt. If golfers are playing more than 6 holes they only receive an extra TIME OUT’s for every additional 3 holes played (e.g. playing 8-holes = 2 TIME OUT’s, 9-holes = 3 TIME OUT’s).
To calculate the handicap allowance, divide a player’s handicap by 18, then multiply by the number of holes to be played (most likely 6). If the resulting figure is not a whole number, strokes received are rounded up only if .5 or above. Each stroke should be taken on the hardest holes played as designated on the course’s regular scorecard (e.g. if a player is to receive 2 strokes in a 6-hole match, they should receive them on the 2 holes with the lowest stroke index out of the 6 holes being played).
10. Distance Devices
Any type of device that can determine the distance from the ball to the hole is permitted (e.g. laser range finder, GPS or yardage book).
11. Have Fun
This is the most important rule!